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Statcast

What is Hard-Hit %?

The percentage of a hitter's batted balls with exit velocity of 95 mph or higher.

TL;DR
Hard-hit% is the fraction of a hitter's batted balls struck at 95 mph or harder. League average is around 38%; elite power hitters exceed 50%.

Full explanation

Statcast measures exit velocity on every batted ball. Most analyses set a threshold of 95 miles per hour as the boundary between hard contact and softer contact, drawing on the empirical relationship between exit velocity and batted-ball outcomes. Balls struck at 95+ mph become hits and extra-base hits at far higher rates than balls below the threshold. Hard-hit percentage measures how often a hitter clears that line.

The metric is one of the most stable hitter rate stats. It stabilizes in roughly 100 batted balls — about a month of plate appearances for a regular. Year-over-year hard-hit rate has one of the highest correlations of any public stat, much higher than batting average or even on-base percentage. A hitter who posts a 50% hard-hit rate one year is, in expectation, going to post something close to that the next.

The flip side is that hard-hit% on its own doesn't tell you about launch angle. A hitter who consistently scorches grounders at 102 mph will have an excellent hard-hit rate and a poor batting average on those balls. The fuller picture comes from pairing hard-hit% with average launch angle — the so-called barrel rate combines both — to find hitters who not only make hard contact but elevate it into productive trajectories.

For pitchers, the inverse — hard-hit% allowed — is one of the more useful suppression metrics. A pitcher who limits hard contact will sustain a low xwOBA-against even if his strikeout rate is modest. Hard-hit suppression is the underlying skill that makes ground-ball pitchers and command-first starters viable in the modern game.

Formula

Hard-Hit% = (batted balls with exit velocity ≥ 95 mph) / total batted balls.

Why it matters in our model

Our hitter projections weight hard-hit% heavily as a stabilizer. A hot streak built on weak contact is heavily regressed; a hot streak built on a jump in hard-hit% receives more credit because the metric stabilizes faster.

Frequently asked

What is a good hard-hit rate?
League average is around 38-40%. Above 45% is excellent; sustained marks above 50% are elite power-hitter territory.
Why 95 mph as the cutoff?
Empirically, batted-ball wOBA jumps sharply above 95 mph. The threshold isn't arbitrary — it's where the outcome curve bends.
How fast does hard-hit% stabilize?
Roughly 100 batted balls — among the fastest-stabilizing offensive metrics.

Related terms

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